PBAB Update #7 - Weapon and Grabbing changes (3/29/19)
PBAB (Physics Based Arena Brawler) » Devlog
Hey everyone. In PBAB, I want your potential weapons to be versatile. What I mean by that is being able to grab anything around you and use it as a weapon against your foes. I’ve redone the weapon system by splitting weapons into 2 separate properties. Grabbable, and DamageDealer. This mean you will be able to grab boxes, weapons, enemies, weapons that enemies are holding, etc. I’m thinking I should add a glow or sparkle to things you can grab.
As always, if you have suggestions please let me know in the Discord!
Added:
- Split weaponcontroller into 2 scripts: Grabbable and DamageDealer
- Ability to grab enemy hands, boxes, different weapons. Please let me know if it’s hard to tell what you can and can’t grab.
- A new weapon: flail! It’s special ability is that it doesn’t work right now. But it’s fun to swing around.
- Added properties to weapons
- Pause Screen (ESC)
- Added splash screen
Fixes:
- Crossbow not shooting
- Player HP not resetting after death
- Glitch where you couldnt pick up weapons after holding a brawler hand and that brawler dies
- Brawlers would jump forward after pausing
- Swinger wasn’t able to get into the arena
- Player ‘framrate’ independent
- Swinger wasn’t doing damage
- Timescale was staying at 0 after using pause menu to return to main menu
I hope you enjoy! In the next few updates I want to work on making the game more fun. This includes tweaking values like speed, damage, etc.
Get PBAB (Physics Based Arena Brawler)
PBAB (Physics Based Arena Brawler)
Totally physics-controlled arena fighter. Very bloody.
Status | In development |
Author | sakiskid |
Genre | Action |
Tags | 2D, Arcade, Difficult, Physics, Singleplayer, Unity |
Languages | English |
More posts
- PBAB Update #6 - The big one!Mar 22, 2019
- PBAB #5 - Enemy Rework, Sandbox, High ScoresFeb 26, 2019
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