PBAB Update #7 - Weapon and Grabbing changes (3/29/19)


Download this update here.

Hey everyone. In PBAB, I want your potential weapons to be versatile. What I mean by that is being able to grab anything around you and use it as a weapon against your foes. I’ve redone the weapon system by splitting weapons into 2 separate properties. Grabbable, and DamageDealer. This mean you will be able to grab boxes, weapons, enemies, weapons that enemies are holding, etc. I’m thinking I should add a glow or sparkle to things you can grab.

As always, if you have suggestions please let me know in the Discord!

Added:

  • Split weaponcontroller into 2 scripts: Grabbable and DamageDealer
  • Ability to grab enemy hands, boxes, different weapons. Please let me know if it’s hard to tell what you can and can’t grab.
  • A new weapon: flail! It’s special ability is that it doesn’t work right now. But it’s fun to swing around.
  • Added properties to weapons
  • Pause Screen (ESC)
  • Added splash screen

Fixes:

  • Crossbow not shooting
  • Player HP not resetting after death
  • Glitch where you couldnt pick up weapons after holding a brawler hand and that brawler dies
  • Brawlers would jump forward after pausing
  • Swinger wasn’t able to get into the arena
  • Player ‘framrate’ independent
  • Swinger wasn’t doing damage
  • Timescale was staying at 0 after using pause menu to return to main menu

I hope you enjoy! In the next few updates I want to work on making the game more fun. This includes tweaking values like speed, damage, etc.

Get PBAB (Physics Based Arena Brawler)

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